It simply killed the frame rate no matter what I tried, and if I wanted the game to play smoothly there just wasn’t going to be any other compromise. Sadly, as much as I love the animated grass in the Overworld, it had to be removed for the Switch version. Particularly the Overworld, with the animated grass, or any scenes with lots of alpha. Now I say average, because there were some scenes that dropped down to around 20 FPS. These changes brought the game to an average of 32 FPS. ![]() Luckily the post processing effects kept the game looking relatively similar to its PC/Xbox One counterpart, so the ball was still in my court. I removed all normal, specular, emission and detail maps from the game, and replaced them with more simplified diffuse shaders. Custom materials and shaders were the next thing to go, which is very common with Switch games. The game went from 13 to 23 fps on average. ![]() ![]() The first thing I did was remove the Anti-Aliasing from the game, which resulted in an average increase of 10 fps.
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